Mystery Fun House
rating: 0+x
ACmenuIMGo.png Search Tags:
Release:
1979
Commercial

Design:
Text Only
First Person
SAGA
Text and Still Graphics

Themes:
Espionage

Dialogue:
Text

Language:
English
Japanese

Platforms:
Apple II
Atari 8-bit
BBC Micro/Electron
C64/128
Commodore PET
Dragon 32/64
NEC PC-98
TI-99/4A
TRS-80
TRS-80 CoCo
VIC-20
ZX Spectrum

Companies:
Adventure International
Texas Instruments Inc
Starcraft

Personnel:
Scott Adams
Alexis Adams

Report any corrections in the Forum

mystery-fun-house-1979-trs80-00s.png
mystery-fun-house-1979-trs80-01s.png mystery-fun-house-1979-trs80-02s.png
mystery-fun-house-1979-trs80-03s.png mystery-fun-house-1979-trs80-04s.png
mystery-fun-house-1979-trs80-05s.png mystery-fun-house-1979-trs80-06s.png
ACmenuIMGo.png Mystery Fun House (1979)

Before exploring the Mystery Fun House, you must figure out how to get inside. Once inside, you'll see all the typical Fun House sights, concealing a valuable prize.

Developer: Adventure International
Publisher: Adventure International
Texas Instruments Inc
Starcraft
Design: Scott Adams
Alexis Adams
Writing:
Coding:
Graphics:
Music:
License: Commercial
Language: English
Japanese
Themes: Espionage
Perspective: First Person
Interface: Text Only
Text and Still Graphics
Dialogue: Text
Engine: SAGA
Primary Platform: TRS-80
Other Platforms: Apple II
Atari 8-bit
BBC Micro/Electron
C64/128
Commodore PET
Dragon 32/64
NEC PC-98
TI-99/4A
TRS-80 CoCo
VIC-20
ZX Spectrum
ACmenuIMGo.png Preceded by
ACmenuIMGo.png Followed by
ACmenuIMGo.png Notes:
  • aka Fun House, Funhouse Mystery.
ACmenuIMGo.png External Links:
ACmenuIMGo.png Comments:
Add a New Comment
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License